![]() Assassin’s Blood (Ingested)Ī creature subjected to this poison must make a DC 10 Constitution saving throw. ![]() Table: Poisons (Core) PoisonĮach type of poison has its own debilitating effects. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects. Injury: Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. The resulting cloud dissipates immediately afterward. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. Inhaled: These poisons are powders or gases that take effect when inhaled. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save. The dose can be delivered in food or a liquid. Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. A creature that touches contact poison with exposed skin suffers its effects. Poisons come in the following four types.Ĭontact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures.
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